Diablo III Beta
So this is the first of many posts regarding my Beta testing Diablo III. Wanted to post some screen shots from early on that show some of the visual upgrades as well as landscapes, weapons/spells, and the overall beauty of the game.
I dare so that so far, the 11 year wait has been well worth it. Though the Beta jumped me into the story very quickly, it has in no way degraded the experience thus far.
Spells/Moves/Stats - these are auto-upgraded and unlocked for you as you progess. MEANING: Spells/Skills are shown from the begining, yet they indicate the level you will need to acheive to unlock them. The strategy comes into play not of the past, choosing what path on the skill tree to take, but what skills to utilize in your “hot-bar” in order to make “combos”. This is a bold step by Blizzard, yet so far, it seems to have panned out. I am VERY happy with the change to the Auto-Leveling system. I no longer have to spend countless stressful hours hoping that upgrading my “strength” that extra point instead of my “vitality” will pay off!!
Level Design - Extremely noticeable from the get-go, the levels have been masterfully crafted. Blizzard took their time on each and every detail of the playable AND non-playable environment. My absolute favorite visual so far is oddly enough the “out of bounds” or unplayable areas. No longer do we see just vast depths of black and have to ignore the almost “floating” view of the dungeon we have chosen to crawl! The background environments are just as engaging and well constructed as the cemetery I am powering through sending the undead back to where they belong!
Characters - Just all around a BRILLIANT upgrade. And that is saying a lot about the character design and animations. Diablo II was NO slacker in the character design department! I think we can all agree this is not a weak point for Blizzard! that being said, I could not be more impressed with what I have seen so far. I would have to say the best upgrade I have seen so far is now being able to see enemies appear from areas almost at complete random intervals. In the past I would run through the map till I reached a group of already formed baddies and proceed to slaughter them. Only occasionally would I have to break a sarcophagus or wooden doorway to stop the baddies from re-spawning. Now, as I traverse the edges of the map trying to explore I have to keep my guard up for an army of zombies that could come climbing out of a grave or over the cliff I have backed my self up against. This is truly exciting and keeps me on my toes at all times.
Here is the link to the screenshots: http://photobucket.com/DevinDiablo
This game so far is absolutely stunning and impressive at every turn. I am very excited to share this experience with everyone and cannot thank Blizzard enough for this opportunity!! Please feel free to ask me any questions about the game!! You can post on this Blog, email me at firstname.lastname@example.org, or find me on Facebook - Devin Mahoney